GeomExt v0.15                        10 Feb 2000
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Written by 
    Andres (andres_james@hotmail.com)

FEATURES:
 - Extract Trespasser geometry to .3ds files
 - Extracts texture/opacity/bumpmap information

USAGE:
  GeomExt <GRFFILE> [<PIDFILE>]

  - The GRF file must be uncompressed (use WinZip, it will ask for the filename
    to extract to)
  - If extracting texture info, PIDFILE is required
  - Use SWPExt to extract the textures needed. (MAX will list which textures
    a model needs if they're missing and ask for the path to the textures)
  - You will need SWPExt v0.35 or greater to extract filenames with the same
    conventions as GeomExt needs. Otherwise you're in for a lot of manual re-
    naming!
    NOTE: the currently version of SWPExt (v0.35) does not extract bumpmaps in
    the format required by MAX. If you really want the bumpmaps, you'll have to
    use BumpConvert to convert the .BUP to a .BMP, and then rename it.

eg. GeomExt ..\TestSceneu.grf ..\TestScene-130.pid

LIMITATIONS:
 - Cannot not extract objects if the mapping block is missing.
 - Cannot texture the dinos that are made up of lots of little texture triangles.
   (ie. RaptorB300-00 in TestScene). If the textures are in large chunks (ie.
   textures for RaptorB in TestScene) they render fine.
 - The material blocks in the GRF always seem to have the opacity/bumpmap
   percentage equal to zero. So so I've set them to 100% when extracting them.
